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Note that the "Crown Falls borders based" layouts exceed the first restriction when exported from Anno designer. An image (or any other file) cannot be bigger than 10MB.An image cannot contain more than 60 000 000 pixels.Images on wiki must respect some restrictions before being posted. On the template page and its documentation page you can find further instructions. Layouts should be posted only on city layouts and production layouts pages, and using the layout template. PNG images of layouts can be exported directly from the Anno Designer.
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Using a word "layout" in the image's name is recommended, it makes the image easier to find later, if needed. You can change its name there, it is important to remember it because it is required to post the layout on the appropriate page. To post a layout you need to upload its image first, click here to do that.
#ANNO 1800 OPTIMAL LAYOUT DOWNLOAD#
You can read more about this program and download all files here. It is easy to use, allows to use icons from the game and automatically calculates how much space is used. To create new building layouts it is recommended to use Anno Designer program, initially created for Anno 2070, but which has been updated by developers within the community to support Anno 1800. You should also consider adding some of the following buildings to your layout: If your layout does not contain a warehouse, make sure there would be a suitable place for one, right outside the layout's borders. Most layouts should also contain a warehouse placed close to final production buildings. Production layouts always have to contain production buildings (with farm modules they might require) and roads connecting them and ensuring that fast and efficient transportation of goods is possible. Fire stations, police stations and hospitals.Luxurious public buildings which fulfill population's luxury needs.You should also consider including additional buildings: Make sure that all residences are in the range of public buildings. They also have to contain roads and basic public buildings (including power plants and railway tracks), which fulfill population's basic needs. Residences are the main element of all city layouts. However, when planning a layout, several aspects should be considered, depending on the type of layout: A vast variety of layouts ensures that every player can find a suitable layout. There can be as many types of layouts as many types of players exist. I've found that for optimal production (Standard Difficulty) you need 3 Potato Farms for every 2 Schnapps Distilleries.Īgain keep in mind these ratios are all on Standard Difficulty and not sure if they'll change yet in live or on the hardest difficulty levels but I'll try to keep the pastebin up to date.Īll this is still very much a work in progress though and is just a fun over-view for the time being.A good layout should be both effective and space-saving. Potato Farm -> Schnapps Distillery = 3:2 Ratio Schnapps Distillery - Input: 6 - Output: 4 I do plan on creating a wide variety of layouts for the game, as are most people but I've also taken a bit of time to hash out the ratios of buildings which can be found here on pastebin By the time you reach end-game I predict needing probably 5-6 or maybe even as high as 8 Lumberjack Huts. On a fresh game I'd start with 2 Lumberjack Huts & 2 Sawmills and the 1 warehouse and expand from there.
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The reason there are 4 Lumberjack Huts and only 2 Sawmills is because I found 2 Sawmills to be more than enough Lumber production for myself and the additional logs get used up in later production chains. The size on Standard game mode is $90 (dirt road cost) each direction.
#ANNO 1800 OPTIMAL LAYOUT PLUS#
Hey everyone, I just wanted to share a quick Lumberjack Hut layout I worked on that can be found by clicking here (imgur link) -> It provides 100% lumberjack production plus 2 sawmills and a warehouse.
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